Transformers - Rise of the Beasts

Battle Trap Character Modelling

In 2022 I had the opportunity to work on a number characters for Transformers: Rise of the Beasts. As well as working on a few other characters I primarily worked on Optimus Primal and Battletrap.

When I first joined the show I picked up Battletrap during it’s early building stages and saw the character through till final approval of the character.
My responsibilities included interpreting 2D and 3D concept material to realise the character in 3D space, hard surface modelling, hardsurface retopology, asset optimisation, management of complex asset hierarchy and large numbers of UDIMS. I was also responsible for tackling any technical issues that involved liaising with other departments such as Rigging, Texturing and Lookdev.
With such complex mechanical characters it was important to have a strong relationship with the Rigging department to ensure we could figure out complex joint insertions and movement issues.